Agile Practices Are Not Just About Management

I came across this article by Mike Hadlow via Twitter.  I found that I could relate some of what was described in the article to my own company.  It is well worth a read “Once the software gets part a certain size and age, it becomes almost un-movable and a real hindrance to the business. OftenContinue reading “Agile Practices Are Not Just About Management”

Dealing With The Problem Of Too Many Meetings

If you work as part of a Scrum Team, then you would have heard these words at some point in time.  I can guarantee you! “There are too many meetings during an iteration and we cannot get enough work done” Here is an article that tries to deal with this. Get Serious about your meetingsContinue reading “Dealing With The Problem Of Too Many Meetings”

What You Should Know After A CSM Course

A certified Scrum Master course for me was a great experience and really boosted my confidence when I returned back from the course to work with the Scrum Team.  It was a different learning experience than what I was used to as it gave me a practical take on Scrum and also the knowledge neededContinue reading “What You Should Know After A CSM Course”

Daily Scrum Withdrawal

I remember reading an article by Stacia Broderick a while back on Daily Scrum Meetings.  Thankfully my team are not like to one described but it did make me think about the way I conduct my Daily Scrum Meeting at the moment. This quote in particular was interesting. Many teams really, truly believe that theContinue reading “Daily Scrum Withdrawal”

Prioritizing the Product backlog.

An interesting article on Prioritizing the product backlog with a few exercises on how to prioritize. Prioritizing the Scrum Backlog I found this technique most useful 🙂 The advanced technique to tackle less reasonable Product Owner who tends to say “everything is important”. Give them one “1”, a limited number of “2”, and as manyContinue reading “Prioritizing the Product backlog.”

Retrospective Technique: Playtime

Title:  ‘Play’ with iteration products to remember what happened during the whole project Use: 1) What kind of retro is it best suited for? Milestone, End of Project 2) What phase of the retro would you use it in? readying, present, future 3) Purpose If the software product has been developed iteratively, then each iterationContinue reading “Retrospective Technique: Playtime”

Terminating a Sprint

I have been researching the theory of terminating a Sprint. I have never encountered an occasion where I have had to terminate a Sprint, but I thought it was always good to research why Sprints would be terminated, and how the Team would deal with a Sprint Termination. The Product Owner is the only memberContinue reading “Terminating a Sprint”